( June 2008) ( Learn how and when to remove this template message)Ĭulpa Innata takes place in the year 2047 in the elitist, utopian city of Adrianopolis, part of a capitalist one world government called World Union, composed of most of the major First World countries, where disease and felonies have been nearly eliminated. This article needs an improved plot summary. The game also features a day/night cycle certain events and characters appear only during a specific time of day. The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player. Culpa Innata features an in-game diary to track a player's progress. In addition, the game reacts dynamically to the player's actions the sequence that locations and events are unlocked are based on those actions and can vary depending on the order in which they were unlocked. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative a player's actions will dynamically affect the ending, giving the game an RPG element. The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game invites the player into an exploration of a Utopian city of Adrianopolis through the eyes of Wallis, an officer who is investigating the murder of a citizen in a neighboring "Rogue State" in Odessa. Culpa Innata ( Latin: Original Sin or Innate Fault) is a third person point-and-click adventure game developed by Turkish company Momentum AS and published by Strategy First.
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